Asset Import

The architectural elements that make up the final generated 3D model, can be inserted with the CityEngine's shape grammar. These assets can be of a polygonal model of arbitrary complexity, for example they can be just primitives, textured models or highly detailed building parts (see figure below). Note that the assets are automatically scaled to fit the corresponding model (the user only needs to be aware of their axis alignment).

In the following the supported file formats are shortly described.

Format

Features

OBJ

Imports meshes as assets with lambert/phong materials and a single texture layer.

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