Export Samples

On this page samples of exported 3D models generated with the CityEngine 2008.3 can be downloaded as Collada, FBX and OBJ. More information about the supported file formats and export options can be found here.

Three buildings of the above depicted CityEngine scene have been exported (the most common export options have been chosen). The files can be downloaded here:

 

As illustrated by the screenshots below, these files can be imported into all common 3D applications such as Maya, XSI, Cinema 4D, MAX, Houdini, Lightwave, Google Earth, Unity, PolyTrans or Deep Exploration. Tested RenderMan compliant renderers are listed below.

Maya


The exported Collada file imported in Autodesk's Maya has a very advanced import functionality. It can read the Collada master file (referencing to all building files), multiple UV sets and can even generate a shader network with layered textures according to the Collada specification. The same goes for FBX.

XSI


Furthermore Collada is best suited for Softimage XSI which can also import multiple UV sets (but without an automatic shading network generation).

Cinema 4D


Cinema 4D is also supporting Collada. Texture paths are of course automatically adjusted in all examples listed here.

3D Studio MAX


For Autodesk's MAX, the FBX format is - obviously - the best suited CityEngine export.

Houdini


Houdini supports also OBJ and Collada, but FBX seems to be the format where the materials are properly set.

Lightwave


OBJ works well with Lightwave. And in version 9.5 the materials are automatically imported .

Google Earth


By activating the triangulate option, CityEngine Collada files can be imported directly into Google Earth.

UNITY


FBX and OBJ files from the CityEngine can be imported directly in this mighty virtual world editor and engine.

PolyTrans


Of course the famous 3D convertion tool also supports all kinds of formats. None-the-less, OBJ works best.

Deep Exploration


This handy viewer and convertion tool supports our OBJs as well.
Renderman Renderers

These pre-vis shots have been rendered directly using the rib export from the CityEngine. For convenience, CityEngine provides an optional export of a "master" rib file with basic camera and lighting settings to quickly test a scene. Note: no optimizations have been done for the individual renderers, except adjustments to make the default shader compile and some adaptions to ambient scene light to make the shots equally bright.

 

Rendered with 3Delight

Rendered with AIR


Rendered with Aqsis

Rendered with Pixar's PRMan

Rendered with Pixie

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