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On this page samples of exported 3D models generated with the CityEngine can be downloaded as Collada, FBX and OBJ. More information about the supported file formats and export options can be found here.
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Three buildings of the above depicted CityEngine scene have been exported (the most common export options have been choosen). The files can be downloaded here:
As illustrated by the screenshots below, these files can be imported without problems into all common 3D applications such as Maya, XSI, Cinema 4D, MAX, Houdini, Lightwave, Google Earth, Unity, PolyTrans or Deep Exploration. Tested RenderMan compliant renderers are listed below.
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 - The exported Collada file imported in Autodesk's Maya, which has a very advanced import functionality. It can read the Collada master file (referencing to all building files), multiple UV sets and can even generate a shader network with layered textures according to the Collada specification. Same goes for FBX.
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 - Collada is furthermore best suited for Softimage XSI which can also import multiple UV sets (but without an automatic shading network generation).
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 - Cinema 4D is supporting Collada also. Texture paths are of course automatically adjusted in all examples listed here.
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 - For Autodesk's MAX, the FBX format is - obviously - the best suited CityEngine export.
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 - Houdini supports also OBJ and Collada, but FBX seems to be the format where the materials are properly set.
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 - OBJ works well with Lightwave. And in version 9.5, also the materials are imported automatically.
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 - By activating the triangulate option, CityEngine Collada files can be imported directly into Google Earth.
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 - FBX and OBJ files from the CityEngine can be imported directly in this mighty virtual world editor and engine.
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 - Of course the famous 3D convertion tool also supports all kinds of formats. None-the-less, OBJ works best.
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 - This handy viewer and convertion tool supports our OBJs as well.
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These pre-vis shots have been rendered directly using the rib export from the CityEngine. For convenience, CityEngine provides an optional export of a "master" rib file with basic camera and lighting settings to quickly test a scene. Note: no optimizations have been done for the individual renderers, except adjustments to make the default shader compile and some adaptions to ambient scene light to make the shots equally bright.
Rendered with 3Delight | 
| Rendered with AIR | 
| Rendered with Aqsis | 
| Rendered with Pixar's PRMan | 
| Rendered with Pixie | 
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