The CityEngine has very advanced functionalities to export generated 3d models for any kind of application. Samples can be downloaded here. Please note that the CityEngine export works like a batch export. That means every building is generated individually and afterwards exported. Therefore, no memory constraints are given and the only limits concerning model size are set by your hard-disk.
The following formats are available:
Format | Features/Typical Usage |
OBJ | Transfer simple models with single texture to any DCC tool or rendering engine. Our exporter supports writing each entity to a separate file or exporting a complete scene to a single file. |
FBX | Provides export into Maya, Max, MotionBuilder and other DCC tools equipped with an FBX importer. Includes layered-texture support. |
COLLADA DAE | Exports into a large number of DCC tools and rendering engines with support for asset-instancing, layered-textures & file-referencing. |
MentalRay MI | Direct export into MentalRay or RealityServer with support for instanced assets, flexible shaders and file-referencing. |
Renderman RIB | Direct export into any Renderman compatible renderer with support for delayed RIB loading, flexible shader calls and multi-texturing. |