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Windows 32bit build only
Fixes problem with exporter
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Changes / Fixes: - Python API updated to Jython 2.5.1
- Linux SWT fix : non-responding GUI buttons
- Fixed a bug in terrain interpolation
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Features - Welcome wizard for easy setup of first-time CityEngine startup
- Completely revised mouse interaction in 3D viewport
- Added mouse navigation and keyboard schemes for major 3D applications
- Added compass in 3D viewport
- Value fields in inspector and dialogs can now be adjusted using sliders
- 3Dconnexion 3D Mouse support
- Immediate mode now has "single-object" and "multi-object" modes
- New interactive initial shape split tool
- Revised interaction for graph and shape edit tools
- Navigation tools (track, tumble, dolly) now also available in tool bar
- CGA: Support for advanced roof types, including roofs on concave polygons, overhangs and multi-face initial shapes
- CGA: Added "innerRect" operation that places a rectangle within convex polygons
- CGA: Added "offset" operation (supports positive and negative polygon offset)
- CGA: Added "setupProjection" and "projectUV" operations which permit more flexible texturing of models, including global texture projection.
- CGA: New component split ("comp") selectors for roof and offset operations
- CGA: New component split "=" operator to combine selection into one successor shape
- CGA: Added "comp.index" and "comp.total" shape attributes per component split selector
- CGA: Added geometry.nEdges function
- CGA: Extrude now supports multi-face initial shapes
- CGA: Added selectors for inter/intra occlusion
- CGA: Support for concave trim - limited trim planes
- CGA: concatenate operations for string + bool
Changes / Fixes - Improved memory handling (notably for large textured scenes)
- Improved opengl rendering stability
- Improved integrated help / web support
- Improved file selector performance
- Improved user feedback in error cases
- Generally improved undo/redo handling
- Fixed workspace issues with scene names containing spaces
- Improved handling of CityEngine configuration files when file permissions are restricted
- Fixed lost .init file settings
- Added "safe mode" for startup (pass "-safeMode" on command line)
- Added "auto exit" mode (useful for networked licensing)
- Mouse wheel now always assigned to zoom/dolly in 3D viewport
- Added standard keybindings for dolly/zoom (ctrl-plus/minus and ctrl-numpad-plus/minus)
- Dolly with shift modifier (ctrl on mac) now moves Point-of-Interest. Useful at short camera distances
- Fixed transform tool (move, scale, rotate) update issues when used in immediate mode
- Fixed panorama with wide camera angles
- Layer visibility changes now preserve selection
- Improved isolation of initial shape components (isolate whole initial shape for better visual feedback)
- Improved handling of street width attributes when editing initial shapes
- "Reverse normal" for initial shape does not change first edge any longer
- "Separate faces" now correctly maintains rule file settings
- Fixed issues when deleting components from some multi-face initial shapes
- Fixed terrain cursor y-coordinate rounding to 0.0 if no terrain is present
- Shape tree options (e.g., "Show Models") now reset on restart / scene change
- Added some missing shape / graph operations to context menu
- Improved grow streets algorithm (better quarter subdivision)
- Improved cleanup graph algorithm (fixed segment intersection)
- Improved create shapes algorithm (better behaviour for street networks with many small segments)
- Fixed poly count in asset inspector
- CGA: Component splits now support interleaved edge-vertex splits
- CGA: Fixed issues with non-boolean expressions in CGA case statement
- CGA: Fixed bug in "alignScopeToAxes"
- CGA: Fixed problem with gable roof on very small polygons
- CGA: Fixed texturing issues when using "alignScopeToGeometry" and "alignScopeToAxes"
- CGA: Fixed numerical issues with Euler angles
- CGA: Fixed extrude indexing issue
- CGA: Fixed bugs in "convert" function
- CGA: Fixed issue when using indices in a component split on an empty selection
- CGA: Fixed bottom-face indexing after extrude/roof/taper operations (previously, first edge not kept)
- CGA: "offsetUV" deprecated and renamed to "translateUV"
- CGA: Better endless recursion detection for (1) recursive functions (attributes) and (2) recursive rules which result in shape-trees with large breadth (but small depth)
- CGA: Max. texture size is now user controllable (via grammar core preferences), defaults to 2048 pixels (was 1024)
- CGA: Improved overall stability of occlusion testing
- CGA: Occusion testing: Special configuration "face is completely covered by a side of a volume" is now included in the inside case
- CGA: Fixed a bug connected to usage of convert() in imported cga files.
- CGA: fixed some issues connected to attribute mapping (in some cases, attributes with the same name but different signatures led to a crash)
- CGA: Non-boolean expressions are no longer valid in case statements (led to a run-time error before)
- Fixed issues with import conversion of some CityEngine scenes
- Shape file import now maintains first edge of shapes
- Improved export engine (lower memory consumption, better speed and error handling)
- Scripting: Fixed issues with loading import/export presets
- Mac OS X: Fixed inspector redraw issues
- Mac OS X: Ctrl + left mouse button now shows context menu in viewport
- Improved rendering on OSs with window compositing (Windows 7, Mac OS X)
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Features:
- Model export to the 3DS format (useful for e.g. Autodesk LandXPlorer or Google Sketchup)
- Shape file import supports now more than 80 of the common map projections, in addition support for elevation and better user feedback
- Revised memory management and improved performance allowing for editing and processing of massive data sets
- Introduction of precision handling for global coordinate systems (no more floating errors for scenes far beyond the origin)
- Completely revised Python scripting API (e.g. more shape manipulation functions)
- Selection menu allows for advanced selection, e.g. all initial shapes with the same rule file or shape symbol etc.
- Support for handling of selection sets (save the current selection, edit & re-apply it later on)
- Shape editing: introduced object coordinate system and "lock current coordinate system" switch
- Shape editing: user interface for numerical control
- Preferences: new page to reset all settings
- CGA: introduced object coordinate systems and related conversion commands (convert, rotate, translate)
- CGA: extrude operation: new axis selectors world.x/y/z set pivot orientation analogous to normal extrude
- CGA: introduced versioning to track incompatibilities
- CGA: new operations: offsetUV, scaleUV
Changes / Fixes: - Licensing system: many bugfixes and better error reporting
- Rendering: fixed bug on ATI graphics cards (textured objects were rendered black)
- Rendering: fixed numerical issues with large coordinates
- Shape editing: first point is now mapped to terrain, not xz-plane
- Improved snapshot feature (optional capturing of decorations)
- Better rendering performance, improved transparency handling, improved shadows
- Improved picking of objects in viewport
- Extended light setup
- Asset inspector: fixed change detection
- Batch export: fixed a material sharing/mesh merging bug
- Batch export: fixed "missing normals" bug
- Batch export: introduced presets
- Batch export: various improvements (logging, speed, memory consumption, error reporting and compatibility)
- Undo/redo: fixed several bugs
- Street grow: improved user interface and algorithm
- Lot subdivision: improved user interface and attribute handling
- Improved speed and interactivity during model generation
- CGA: fixed several numerical problems
- CGA: added atan2 function
- CGA: added material.name read access
- CGA: fixed alignScopeToGeometry "auto" mode bug and changed behaviour if all edges are coplanar: the longest edge is taken
- CGA: fixed spurious “grammarcore out of memory” error
- Mac OSX: enabled vsync
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Changes / Fixes: - fixed issues with lat/lon coordinates in shapefile (shp) importer
- fixed "center" issue in osm/shp importer
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Features: - added new projection options for SHP import/export and OSM import
- enhanced "Massive" (tm) batch export: added options for scene scale unit and sound locator group name
- improved screenshot feature (now available via python scripting)
Changes / Fixes: - fixed SHP (shape files) attribute import
- resolved shadow z-fighting issue when camera is close to object
- fixed deletion of objects in multiple layers
- increased marker visibility distance from 2000 to 5000
- fixed "wireframe on shaded" for initial shapes
- smooth wireframe now disabled in default settings
- macosx: fixed 3d viewport redrawing issues
- correctly flush command streams after "Massive" export
- reduced memory usage of OBJ reader (fixes out-of-mem crash in obj inspector)
- fixed cursor icons for interactive tools
- release unused assets/textures after batch model export
- resolved numerical problem in coordinate merger
- renderer: model creation/deletion speedup (windows / linux only)
- fixed CEJ importer
- fixed OpenStreetMap OSM import
- fixed OpenGL out-of-memory bug when updating shape tree
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New Features:
- Python scripting interface
Rule-based reporting feature Occlusion testing for generated models Interactive editing and model updating Generation of complex street shapes (round street corners, junctions and entrances) New operations for working with initial shapes Completely revised import / export capabilities Undo / redo FLEXnet-based license management (node-locked and floating)
Changes / Fixes:
- Drastically improved rendering speed & memory handling
- Revised inspector GUI
- Mac OS X Version 64bit only (requires min Intel Core 2 Duo processor)
3D Viewport - Fixed: Camera 'angle of view' problem
- Fixed: Robust handling of degenerate meshes
- Added:Terrain cursor
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Binary transparency for generated models Added: 'isPlanar' function Added: Access to initial shape name and shape symbol from CGA Added: Occlusion testing Fixed: Euler angles Fixed: Texture projection after pivot transformation ('comp' operation) Fixed: Lost material ('comp/split/trim' operations) Fixed: Acute-angle trim problem Fixed: 'split' always sets scope of successors to bounding box of geometry Fixed: 'setPivot' now numerically stable Fixed: Extruded geometries retain indices
Import Completely revised: DXF (import graph & initial shapes) Added: Shapefile (import graph & initial shapes, including attributes) Revised: OSM (import graph)
Street Shapes Round corners Junctions Improved conflict resolving strategy Added connection information Fixed many minor issues (e.g. 0-width shapes)
Minor Revised: Shape & Graph Alignment Subdivision: Multi-face support Attribute Layers: 16-bit support Fixed: Slow-delete-graph bug
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