With the new node-based rule editor, users can create procedural buildings by manipulating rules graphically rather than by specifying them textually. Thus, even users without scripting knowledge can now unleash the unlimited power of procedural modeling - without being restricted to pre-defined typologies or designs.
And with the new Edit Model mode and the revised model hierarchy viewer, the rule-based building designs can now be conveniently explored in 3D, as model hierarchy, or in the rule editor - with all three views in sync.